Guides

1666: Amsterdam Beginner Guide

Quick answer

Beginner guide for 1666: Amsterdam Early Access, including Bateratze meaning and beginner explanation, opening flow, investigation, witchcraft, Aaron, and Gablestones.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick Answer

Start with the prologue flow, then treat Early Access as a broader investigation and combat game. The free prologue lasts about 30 minutes, while the first Early Access campaign piece is expected to be About 15 hours for the first Early Access campaign piece.

If you are starting now, prioritize three things: learn concentration/analyze prompts, choose a Bateratze by theme rather than rumored stats, and use the map and walkthrough hubs when a route or location becomes unclear.

What Is Bateratze In 1666 Amsterdam?

A Bateratze is the cat companion role introduced near the start of 1666: Amsterdam. Use What Is a Bateratze? for the meaning and lore context, then use the 1666 Amsterdam Bateratze Cat Choice guide when you want to know which cat to pick.

First Things To Know

TopicBeginner Advice
Bateratze choiceFor the pick, use the 1666 Amsterdam Bateratze Cat Choice guide; for the term, use What Is a Bateratze?.
InvestigationUse concentration mode when rooms seem empty or clues are not obvious.
WitchcraftTreat spells and ability values as patch-sensitive until verified in-game.
GablestonesTrack locations carefully; do not trust complete lists without screenshots or route evidence.
PerformanceEarly Access performance can change quickly, so recheck settings after patches.

Opening Flow

SegmentWhat You Do
Forest gatheringMove through the ritual space and light the braziers around the central tree.
Bateratze choiceChoose one of the nine cat companions by theme and preference.
LibrarySpeak with Professor Lucas, search Section VI, and analyze the correct book area.
Aaron flashbackFollow the linear hotel route, inspect relics, and reach the prologue ending.

Bateratze Choice

The Bateratze choice is one of the first decisions players ask about. In the prologue, no permanent combat stat or best-cat outcome is confirmed, so use the choice as a roleplay decision until live Early Access evidence proves otherwise.

For term meaning and lore context, read What Is a Bateratze?. For the practical cat pick, use the 1666 Amsterdam Bateratze Cat Choice guide.

Investigation Basics

The Library is the first place where many players slow down. The important clue is Section VI.

  1. Go upstairs and speak with Professor Lucas.
  2. Return downstairs near the fireplace area.
  3. Speak with the Professor again at the desk.
  4. Look left of the Professor's table for the shelf marked VI.
  5. Hold L2 to concentrate on the Roman numeral.
  6. Hold R2 to analyze and retrieve the relevant note/book clue.

New Player Route

  1. Read the Walkthrough hub when you are stuck on objectives.
  2. Use Map & Locations for Gablestones, districts, buildings, and route notes.
  3. Check Best Settings & Performance before assuming a crash or stutter is unique to your PC.
  4. Track the exact objective wording before searching.
  5. Treat endings, boss names, full spell lists, and hidden rewards as unverified until the live build confirms them.