Walkthrough

1666: Amsterdam Prologue Walkthrough

Quick answer

Step-by-step 1666: Amsterdam prologue walkthrough covering the forest opening, Bateratze choice, Library, Section VI, Aaron sequence, and hotel room.

Review record
Published: Last reviewed: Patch-sensitive facts are marked for recheck

Quick Answer

The 1666: Amsterdam prologue takes about about 30 minutes. Follow the forest ritual, choose a Bateratze, complete the Library search around Section VI, then finish Aaron's hotel flashback.

1. Forest Opening

Move through the misty ritual area and follow the visible prompts around the central tree. Light the braziers as the prologue introduces movement, interaction, and the first supernatural cues.

2. Bateratze Choice

After the opening ritual, choose one of the nine Bateratze cats. The prologue does not currently prove a combat or stat advantage, so pick by theme. Keep a save before the choice if you want to compare dialogue later.

3. Reach The Library

The scene shifts to the Library, where you control Clio and meet Professor Lucas. Go upstairs first, speak to him, then return downstairs to continue the conversation near the fireplace desk.

4. Find Section VI

Stand near the Professor's table and look toward the shelf on the left. The section label uses Roman numerals; you want VI.

Hold L2 to concentrate on the Roman numeral, then hold R2 to analyze the clue. The book topic is tied to ancient writing systems and languages.

5. Aaron Flashback

The perspective changes to Aaron Long-Smith in Amsterdam 2000. This section is linear: follow the path, use floating text as route guidance, and continue to the hotel room.

6. Hotel Room

Inside the hotel room, inspect the visible relics and interactable objects. Take your time before triggering the next story beat, because this is where the prologue starts connecting Aaron, Agnes, Clio, and the cat transformation.

Common Sticking Points

ProblemSolution
Cannot find the Library clueLook for Roman numeral VI near the Professor's table.
Concentration does nothingHold L2 first, aim at the marked object, then use R2 when analysis is available.
Cat choice feels importantTreat it as thematic in the prologue; long-term effects need Early Access confirmation.